Some colorful images and stuff I liked working on
Games
3d games for the mobile platform published by Mad Processor.
Tasks included game/level design, tooling, modeling/texturing and art pipeline as well as marketing/publishing.
Parcel Panic 2
Crazy Taxi inspired game with a huge open-world island to explore, featuring bullet physics, 300K downloads

App Store
Motorblast
Mario Kart style fun racer with rockets, damage model and multiplayer, 1M downloads, top 1 in Games category in 9 countries, #14 in Games US

App Store
Uber Racer
Post-apocalyptic racer with configurable cars, 2.8M downloads, top 1 overall in 38 countries, US #2 overall, #1 in games

App Store
Procedural content
In-house game engine demo: Fully procedural landscape with OpenVDB done in houdini (mobile hardware)

Procedural grass in houdini


Idmask-based material generation in Substance Designer
(No painting was done)

Procedural game assets with scalable upgrade stages


Prop/weapon generator asset

Feather asset for texture generation


Ivy generator


Terrain generation

Live walking rig

City building
Any 2d shape produces a house according to ajustable rules. This can form the basis for further refinements and customization.


No city without a tilt shift shot:


Previz level

Adaptively tesselated geometry makes up for backgrounds or skyboxes without using textures


Temporally and spatially seamless water generator (useful for water/lava animated normal/diffuse maps)


Simple realtime bird flocking in VEX/houdini

Modeling






Misc
Open Source client/server real time data graphing system
Stream any key/value from any source to visualize.

github page