Imagemagic OSX static relocatable build After long frustration, let's do this. We want: A relocatable binary (just the binary, nothing else) Static plugins (delegates) such as png Static freetype support so we can annotate images Homebrew Homebrew seems
ICE train wlan status This is just to let off steam about Deutsche Bahn's utter failure to provide (paid, mind you) wifi access aboard their trains. Ping is used for measurement, the latest graphs are made with
Ivy in Houdini Ivy simulation in VEX My take on a classic - growing vines over arbitrary geometry. input geo > scatter > VEX Some observations from the outside world (picture by me): Color is function
houdini Houdini: Tips and Tricks General expressions: $F - current frame (int) $FF - floating point frame $FSTART - start frame $FEND - end frame $HIP - current directory relative to scene file $NGRP - total number of
Rocks More rocks. Recently, in need for some rocks, I stumbled upon this: http://forums.odforce.net/topic/10798-procedural-stonesrocks/ A post I made some time ago - after all I thought that I could
houdini VEX in Houdini My life has improved with the wrangle SOP and VEX. I don't know why i did shy away from that the first years I used Houdini, probably because it can look a bit
Thinkpad X1 and gentoo linux Most stuff just works. The X1 is a wonderful machine, although a bit short on RAM. It can absolutely do 3d and the i7 is reasonably fast. make.conf (note that I use
houdini A procedural revolver Driven by interest in automatic asset generation at work, i decided to venture a bit elsewhere. I chose to build a revolver as they are a bit harder to do than pistols and
imagemagick Some helpful image manipulations Extract the alpha channel into a new image. for i in *norm*.tga; do convert -alpha extract $i ${i%.*}_s.png ; done Discard the alpha channel for i in
maya Maya: Python Useful snippets Get UUID (seems to be missing in pymel) uuid = cmds.ls( object, uuid=True )[0] Find type of object: print cmds.ls("yourpattern*",showType=True) Get object of shape
Photoshop JS automation In a sentence: It sucks. In more sentences: If anybody has ever done some automation in any other DCC package such as Nuke, Houdini or even Maya, the bitter taste of contempt forms
houdini Houdini: Python Workflow tip: If you find yourself editing a lot of python code, you might like the joy of an external editor. Place your python code in $HOME/houdiniXX.X/scripts/python, for example
houdini Terrain, heightmaps and elevation gradients Reading in heightmaps (Made with world machine) is a piece of cake in Houdini. Although you'd most likely do that in a displacement shader, a VOP Point SOP is a fun and quick
Visual studio VS code Some thoughts and customisation for vs code. Change extensions covered by highlighting: In the app directory: vi resources/app/extensions/cpp/package.json And add your extensions there. I was missing *.sl and
Python Random python notes This is more or less a dump of all the Stackoverflow questions that I hit until I know them by heart. QT/ PySide generic stuff http://www.sidefx.com/docs/houdini14.0/hom/
Houdini, python and external editors Python SDK home path: /opt/hfs14.0.258/python/bin/python2.7-bin As Classpath, add: /opt/hfs14.0.258/houdini/python2.7libs let it index, then you get something like this:
houdini Houdini: Creating trees using python I have been intrigued with procedural object creation for a long time, especially nature stuff. A lot of the stuff out there uses Lindenmayer Systems which are very cool in themselves, and Houdini
Creating a stag For some reason, I decided to model stag. From time time, I enjoy sculpting and after toying around with grass, I enjoyed learning about packed primitives and using VEX to initate a copy
Houdini: Packed primitives Beyond the copy SOP: Packed Primitives are a rather recent addition. What's great is that thy let you "pack" any kind of geometry into a new primitive. When you have a
houdini Houdini: Grass Grass is everywhere. In CG, it is also commonly overlooked. A simple texture does the trick - does it? Update: HDA's and scene are now here: https://github.com/woelper/houdini-lab/tree/master/
Apache vhosts Redirecting to another port YMMV, edit /etc/apache2/sites-available/yoursite.conf <VirtualHost *:80> ServerAdmin hey@whitehouse.gov ServerName subdomain.domain.com ProxyPass / http://localhost:2368/ ErrorLog ${APACHE_LOG_DIR}/error.log
General command-line stuff Image manipulation Animated images Animated gif with Imagemagick: convert -delay 1.5 -loop 0 image.00*.bmp out.gif note that I used the ancient bmp format to dismiss transparency. The same with
Houdini: COP Whitebalance During the Grass Stuff, I needed to sample colors. Sure, there are color profiles and all that, but what's it gonna help if you have some pictures of different speciments taken under different
Houdini: Soil I really like those cutaway graphics. So I'll go ahead and document me doodling around it a bit, wasting my evenings on houdini and a beer. Progress: Input is a simple cube, which